Illustrate design by iteration.
Let's start with a simple direction
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require 'xrvg' include XRVG render = SVGRender[:imagesize, "3cm" ] line = LinearBezier.buildwithangle( Range.Angle.sample( 0.95 ) ) style = Style[ :stroke, Color.blue, :strokewidth, 0.01 ] render.add( line, style ) render.end |
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require 'xrvg' include XRVG render = SVGRender[:imagesize, "3cm" ] line = LinearBezier.buildwithangle( Range.Angle.sample( 0.45 ) ) line = ArcBezier[ :support, [line.pointlist[0], line.pointlist[-1]], :height, 0.7 ] style = Style[ :stroke, Color.blue, :strokewidth, 0.01 ] render.add( line, style ) render.end |
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require 'xrvg' include XRVG render = SVGRender[:imagesize, "3cm" ] line = LinearBezier.buildwithangle( Range.Angle.sample( 0.45 ) ) line = ArcBezier[ :support, [line.pointlist[0], line.pointlist[-1]], :height, 0.7 ] pics = line.reverse.geofull(1.2).samples( 20 ).foreach(2).map {|points| PicBezier[:support, points, :height, -3.0]} style = Style[ :stroke, Color.blue, :strokewidth, 0.01 ] pics.each {|pic| render.add( pic, style )} render.end |